October 9, 2012

The Secrets of Second Life

Reyhan Harmanci, BuzzFeed

From 2004 to 2010, this design lead worked on the marketing team for Linden Lab, the company behind Second Life, the virtual world that became popular in the mid-2000s. For a little while, it seemed that there was no limit to possibilities of the animated, avatar-filled world: Reuters opened a news bureau there (shuttered in 2008); over a million people signed up; a huge economy of virtual goods was established. We talked to this worker about what it was like during the “golden age” of Linden Lab, when going to work meant logging on to a virtual world and flying around an alternate universe.

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TAGGED: video games


October 6, 2012
Why Zynga Failed
Josh Constine, TechCrunch
The year was 2008 and Zynga had it all figured out. Facebook became a portal to games for those who had never played. Viral growth there was unchecked. Facebook ad rates were low, so buying traffic was cheap. And most games were... more ››
October 8, 2012
Don't Count Out Zynga Just Yet
Janet Morrissey, Fortune
It's been a turbulent ride for the social game maker -- and things could very well get worse. But that doesn't mean the company doesn't have promising prospects, including a possible sale. more ››
October 2, 2012
New York's Real-world Sim City
Nastaran Tavakoli-Far, BBC News
Betaville is a multi-person open source platform which allows participants to build on empty spaces in New York City, like a real-life version of the popular game Sim City. Players can walk around New York's streets - or fly... more ››
September 29, 2012
Video Games: Next Great Spectator Sport?
Andrew Groen, Ars Technica
I'm standing on the edge of a shoulder-to-shoulder crowd—the kind of crowd where you have to apologize to seven people just to move a few feet—frantically snapping pictures, because I've got the distinct feeling that... more ››
September 27, 2012
Cable TV's Plot to Kill Game Consoles
Ari Levy, Bloomberg
AT&T Inc. (T), Verizon Communications Inc. (VZ) and Time Warner Cable Inc. (TWC) are gearing up for a push to deliver video games directly to televisions, said people with knowledge of the matter, a strategy shift that poses a... more ››